There’s this magical moment that all XCOM 2 players experience. A member of your elite squad of sci-fi planetary defenders holds their machine gun right up at the face of some alien foe, probably a Muton, and somehow has only a 90 percent chance to hit it. Still, aim perfect, hands steady, they can’t possibly miss, you think. Then they do, they always do. 100 percent guaranteed. F**k you, XCOM! I love you.
It’s one small component of the wider rollercoaster that is XCOM 2, a brilliant turn-based tactics game from Firaxis released 10 years ago. How time flies, I guess. Looking back, while the game does have a solid narrative and top-to-bottom great design, it’s those hair-pulling events that remain firmly in my mind. Proper XCOM moments that define a playthrough.
If you’ve not played it, the game champions a linear but meaningful approach to class-based tactical gameplay, allowing you to train your gaggle of end-of-world wastrels across distinct styles of combat. All useful, all strong in their own way. The Sharpshooter, your go-to sniper class, can also be flipped on its head as a pistol-wielding quickdraw fiend in close-quarters fights. You can slap on some custom colours and outfits too, making these units your own cast in a man-vs-alien thriller you control – sort of. It doesn’t sound like much, but goddam do you get invested in your crew.
Xcom 2 Developers React to Incredible Speedrun
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You spend dozens of hours with, let’s say, Paul the Grenadier. He’s leveled up to the max and packs the best weapons and equipment at your disposal, but more importantly he’s from Sweden and has the beard to match. He’s a character, not a faceless gun, and that’s key. He’s got one shot to take down a Sectoid currently mind-controlling one of your units, but he’s just out of range to clip them with his grenade launcher. This, obviously, is your fault. You didn’t position him right. But, sitting alone at your desk at 2am, it’s another twist in Paul’s own story arc. The time he let the team down… again. Well done Paul, good job mate.
I’m an especially big fan of XCOM 2’s boss-style encounters, walking struggle factories that can mass produce frustrating moments you have to claw and chew your way out of. Following certain missions in the story, these daunting foes will just show up unexpectedly during regular missions, and they have a habit of doing so at the worst times possible. You’ll be taking down some Dark Sector human goo dispensaries when, wham, big frost snake. You can take it down but, maybe someone gets hurt? Maybe someone dies? Maybe an ankle is sprained and your best sniper needs 25 days off while North Africa is on fire. This is XCOM at its best, and to me is what the series is all about. I don’t believe someone who save-scums, who gets their star soldier caught out without cover or singed in a burning building and turns back the clock, is getting the rich sauce on offer here. Being forced to adapt to rough-and-tumble situations is XCOM 2.
To be frank, you don’t even need a boss to make things exciting. There’s nothing like having things in order just to see a Sectopod stroll in from the fog of war. Total nightmare, and another ordeal to overcome. You need a certain resource to unlock the next tier of weapon upgrade but, yikes, don’t have enough. That’s okay, there’s this resource drop in Brazil you can spend 10 days grabbing, while the council of four-armed aliens discover bold new ways to turn children into Monster Energy: Lando Norris Zero Sugar. What these hurdles add is texture, something you can really grip onto day after day.
10 years later, is it still worth trying out XCOM 2? Absolutely, it may actually be the best time to do so. Not only due to sharp discounts on the game, which occur seemingly at all times, but because you’ve got 10-whole-years of community content. New Armours, new maps to fight over… you can turn your brave soldiers of humanity into green and spiky cacti. You can load on heaping portions of quality of life changes, courtesy of Stop Wasting My Time and Evac All mods. There’s even a romance mod, allowing you to court your soldiers between missions. An HR nightmare to be sure, but as one of the most popular XCOM 2 mods of all time, clearly not a concern for most.
XCOM 2 is an all-timer, one that still has a home in my installed Steam library a decade later. If you’re looking back for older classics, I can promise you’ll hate it. You’ll love it, too, of course, which is why it makes such lasting memories.
Happy 10th Birthday, XCOM 2: The Most Brilliant, Frustrating Game of Its Time
why XCOM 2 Captivated Strategy Gamers Worldwide
In 2016, XCOM 2 redefined turn-based tactical strategy gaming with its deep mechanics, high-stakes battles, and procedural storytelling. As the sequel to the beloved XCOM: Enemy Unknown, it elevated everything fans loved while adding new layers of complexity that made it both brilliant and frustrating - a winning formula that cemented its legacy in gaming history.
The game’s intense difficulty and permadeath mechanics created nail-biting moments where every decision counted. This blend of strategic depth and human vulnerability to chance made XCOM 2 a game that challenged players to adapt creatively or suffer harsh consequences.
Core Features That Made XCOM 2 a Tactical Masterpiece
- Procedurally Generated Maps: Each mission feels unique, forcing players to think on their feet rather than rely on memorization.
- Permadeath System: Losing a soldier permanently adds emotional weight to every tactical choice.
- Class diversity and Customization: From sharpshooters to Psi Operatives, classes allow diverse team compositions and strategies.
- Alien Threats and Storytelling: A gripping narrative where humanity fights back against an oppressive alien regime.
- Mod Support and Community Creativity: Extensive modding has kept the game fresh and alive long after release.
Table: XCOM 2 Classes Overview
| Class | Primary Role | Unique Ability |
|---|---|---|
| Ranger | Close-quarters combat | Shadow Step (teleport and melee attack) |
| Sharpshooter | Long-range sniping | Squad Sight (targets enemies in range of allies) |
| Specialist | Support and hacking | Gremlin drone for healing or disabling enemy tech |
| Grenadier | Explosives and area control | Can launch grenades and suppress multiple enemies |
| Psi Operative | Psionic powers and mind control | Abilities like Mind Control and Psi Inspiration |
The Frustration Factor: What Makes XCOM 2 a Tough Nut to Crack
Despite its brilliance, XCOM 2 is infamous for spawning frustration among players. Hear are a few elements that contribute to this challenge:
- Randomized Critical Failures: Even with perfect strategy, moments of pure luck can end missions abruptly.
- Resource Management Pressure: Juggling research, upgrades, and soldier fatigue demands careful long-term planning.
- Alien difficulty Scaling: Enemies adapt intelligently,introducing new units mid-game that force tactical shifts.
- Permadeath Agony: Losing a well-developed soldier in a single mistake tests players’ resilience and emotional investment.
- Fog of War and Line of Sight: Limited visibility leads to risky decisions and surprise enemy attacks.
Practical Tips for New and Veteran Players
- prioritize Cover and Positioning: Always keep your soldiers protected to maximize survival chances.
- Use Overseer and Regional Contacts Wisely: Managing the resistance network efficiently expands resources and mission options.
- Invest in Tech Upgrades: Prioritize weapon and armor enhancements to keep pace with alien threats.
- Leverage Modding Communities: Use popular mods like the Long War 2 overhaul or quality-of-life mods to tailor difficulty and gameplay experience[[2]](https://www.reddit.com/r/xcom2mods/wiki/index/).
- Save Often and Learn From Failure: Embrace setbacks as a natural part of the trial-and-error process pivotal to mastering the game.
Community Impact: Mods and Longevity
XCOM 2’s longevity owes much to its passionate modding community. Veterans and new players alike benefit from mods that fix bugs, rebalance gameplay, and introduce fresh content. One standout example is the Highlander project, which modifies the game’s core code, enhancing stability and unlocks new modding capabilities, making XCOM 2 a platform for endless experimentation and replayability.
This modding culture has fostered an ecosystem where players create unique challenges or simplify the frustrating elements, extending the game’s relevance long past its original release.
First-Hand Experience: What Players Say About XCOM 2 after a Decade
As XCOM 2 celebrates its 10th anniversary, the player community reflects on its unforgettable blend of tension, strategy, and storytelling. Many describe it as ”the most brilliant, frustrating game of its time” because it masterfully balances rewarding gameplay with punishing consequences.
Here are common sentiments:
- “Every mission feels like a cinematic thriller.”
- “The stress of losing a soldier keeps the stakes incredibly high.”em>
- “Modding breathed new life into the game for me.”em>
- “XCOM 2 taught me perseverance and creative problem-solving.”em>
Is There an XCOM 3? The Future After XCOM 2
While rumors and fan enthusiasm swirl around a possible XCOM 3, the community largely agrees that XCOM 2 remains the definitive tactical experience for now. According to discussions in fan forums, the currently available mods and expansions like War of the Chosen satisfy many cravings for extended gameplay[[3]](https://www.reddit.com/r/Xcom/comments/17n8k72/is_xcom_3_ever_going_to_happen/).
The possibility of a new reboot or installment likely lies many years ahead, ensuring XCOM 2 will enjoy cult classic status for the foreseeable future.
Summary Table: XCOM 2 Gameplay Pros and Cons
| Aspect | Benefits | Frustrations |
|---|---|---|
| Gameplay Depth | Strategic complexity, numerous tactical options | Steep learning curve |
| Graphics & Atmosphere | Immersive sci-fi setting, polished visuals | Sometimes repetitive environments |
| Difficulty | challenging permadeath adds excitement | Can feel unforgiving or unfair |
| Replayability | Procedural maps, mod support | some players find random elements frustrating |
| Community | Active modders and passionate fans | Mod installation can be complex for beginners |

